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MentalUP Educational Games

MentalUP Educational Games

4.7/5

MentalUP Educational Games

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What is MentalUP Educational Games?

MentalUP provides scientific and gamified brain training and fitness exercises for 4-13 children to improve their cognitive and physical skills. Our platform consists of more than 140 brain training exercises and 210 fitness exercises. MentalUP has been played by more than 15M children from 120 countries and has been used by a great number of schools all over the world.


Recommended Usage

2 times per week.

Educational Impact

Improves Behaviour / Wellbeing
86%
reduce teacher workload
84%
improve school processes
75%
CompanyBusiness Name: MentalUP Educational Games
HQ Location: United Kingdom
Founded: 2018
Age Range0-4, 5-7, 8-10
FeaturesAssignment ModuleReporting ScreenSpecialized Learning PlanParental Zone
LanguagesEnglish, German, Spanish; Castilian, Portuguese, Turkish
AccessibilityFew to no features
PoliciesTerms of ServicePrivacy Policy
RequirementsInternet - Low BandwidthDesktop - MacDesktop - WindowsDesktop - ChromebookMobile - iPhoneMobile - iPadMobile - WindowsMobile - Android

Internet access.

Set Up

Less than 1 minute.

TrainingIn PersonWebinarsDocumentationVideos

A short brief of usage to teachers about 30 mins is enough.

SupportEmailPhone Support24/7 Live Rep
Home LearningParent Access

Anyone can create the account.

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MentalUP Educational Games Pricing


Pricing Plans

FreemiumPaid Subscription

MentalUP Educational Games pricing starts from $9.99 / month
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MentalUP Educational Games Reviews

4.7 out of 5

from 14 Verified Reviews

MentalUP Educational Games has collected 0 reviews in the past 6 months

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MentalUP Educational Games
Ayla Cakmakci

Teacher

Aziz Nesin Primary School, Germany

Used mentalup-brain-teasers for 3 months

Feb 2019

8

Ayla Cakmakci found mentalup-brain-teasers:
  • Moderately improves behaviour or wellbeing
    I don"t know
  • Slightly reduces teacher workload
  • Moderately improves teaching efficiency and productivity
    In my class, Turkisch students improved theirvocabulary by having fun.
  • Moderately improves school processes
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İdiye Ökten

Education Technology Administrator

Anabilim College, Turkey

Used mentalup-brain-teasers for 6 months

Feb 2019

if you haven't play Mental-up yet, i advice you. Then you will understand why the students loved it.

İdiye Ökten found mentalup-brain-teasers:
  • Significantly improves behaviour or wellbeing
  • Moderately reduces teacher workload
  • Moderately improves teaching efficiency and productivity
    every games, i can't choose one of them . That's great tool
  • Moderately improves school processes
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ASLI UYSAL

Coordinator

Marmara Primary School, Turkey

Used mentalup-brain-teasers for 7 months

Feb 2019

It is 6 because Mental up has some disadvantages. Some exercises are too difficult , above the level of students . And some exercises are repeated very often . This caused boredom .

ASLI UYSAL found mentalup-brain-teasers:
  • Does not significantly improve behaviour or wellbeing
  • Moderately reduces teacher workload
    Teachers had to prepare less homework
  • Moderately improves teaching efficiency and productivity
    It adds variety and differentiation to the lessons
  • Does not improve school processes
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AYNUR

MANAGER

FİKRİ BİLİM KOLEJİ, Turkey

Used mentalup-brain-teasers for 2 years

Feb 2019

9

AYNUR found mentalup-brain-teasers:
  • Slightly improves behaviour or wellbeing
    matching
  • Moderately reduces teacher workload
    matching about subjects
  • Significantly improves teaching efficiency and productivity
    visual exercises improve teaching efficiency
  • Significantly improves school processes
    vocabularies about objects
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ELIF CARMAN

VICE PRINCIPAL

GAZIANTEP BAHCESEHIR COLLEGE, Turkey

Used mentalup-brain-teasers for 3 years

Feb 2019

because it' s an activity combining the process of their learning and improvement with the technology and games they really love very much.

ELIF CARMAN found mentalup-brain-teasers:
  • Significantly improves behaviour or wellbeing
    of course, especially it' s observed the impact of it to improve students' attension.
  • Significantly reduces teacher workload
    it supports the activies releated to Maths because of this reason, it helps teachers for the lessons which are about maths skills.
  • Significantly improves teaching efficiency and productivity
    There are many activities which teach the main factors releated to learning process.
  • Significantly improves school processes
    it' s effective to skills of problem solving.
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Huveyda Dogan

Mathematichs teacher

Huveyda Dogan, Turkey

Used mentalup-brain-teasers for 2 years

Feb 2019

Mentalup always be updated. There is novelty on mental up. Student is very happy when they use to app.

Huveyda Dogan found mentalup-brain-teasers:
  • Significantly improves behaviour or wellbeing
    Memory examples, attentions examples
  • Significantly reduces teacher workload
    Space travel , futball mathematics
  • Significantly improves teaching efficiency and productivity
    Mirror, birds flock, care show
  • Significantly improves school processes
    Smart owl, find , ghost hunter
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Özlem Balkan

Curriculum Development Specialist

Özel Ataşehir Yönder Okulları, Turkey

Used mentalup-brain-teasers for 5 months

Feb 2019

As far as its whole potential is integrated into schooling, it makes the teachers and parents more aware of the kids. It also supports teaching as a digital activity tool. On the other hand, the website could be developed about reporting options.

Özlem Balkan found mentalup-brain-teasers:
  • Slightly improves behaviour or wellbeing
    Discliplined
  • Significantly reduces teacher workload
    We related MentalUp activities to Turkish language and math objectives. We integrated MentalUp activities into the lessons as dijital activities. For example, we used MentalUp while teaching clocks.
  • Significantly improves teaching efficiency and productivity
    It provides data about the students' cognitive skill development, not only once. It helps me explain the reason of some behaviors and realize strong/weak points of each student. Thus, I know my students better to differentiate teaching.
  • Significantly improves school processes
    Parent meetings are more efficient with data coming from MentalUp
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Doğancan Dursun

Clinicial Psycholog and headmaster of preschool

Doğancan Dursun, Turkey

Used mentalup-brain-teasers for 2 years

Feb 2019

It must be organized for time duration after 6months students lose their passion

Doğancan Dursun found mentalup-brain-teasers:
  • Significantly improves behaviour or wellbeing
    İncrease the grades and willing to attend lessons at school
  • Moderately reduces teacher workload
    Childs and pupils concentration time gets longer than before
  • Significantly improves teaching efficiency and productivity
    Actually i explain them how can improve the effects of it
  • Significantly improves school processes
    İ also answered
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CEREN YILMAZ GÜNEŞ

HEAD OF THE MIND GAMES DEPARTMENT

ERA KOLEJLERİ, Turkey

Used mentalup-brain-teasers for 6 MONTHS

Feb 2019

WE ARE SO PLEASED TO USE MENTAL UP. IT IS EFFICIENT SUPPORTIVE, SYSTEMATIC, WELL-PLANNED. EXERCİSES ARE FUN, BENIFICIAL. PLATFORM İS USER-FRIENDLY. MENTAL-UP REPRESENTATIVES ARE QUITE HELPFUL AND SUPPORTIVE. WE REALLY WOULD LIKE TO THANK YOU FOR THIS SERVICE.

CEREN YILMAZ GÜNEŞ found mentalup-brain-teasers:
  • Significantly improves behaviour or wellbeing
    Thanks to the activities and games, Students' critical thinking and problem solving skills are being improved.
  • Moderately reduces teacher workload
    FIRSTLY, WE AS A TEACHER, HAVE BEEN İNFORMED ABOUT THE OUTCOMES OF THE ACTIVITIES. IT ALSO ENABLES US TO TRACK STUDENT'S PROGRESS ANS OFFERS RELİABLE REPORTS OF PUPİLS.
  • Moderately improves teaching efficiency and productivity
    BECAUSE MOST OF THE GAMES GRAB STUDENTS ATTENTION QUITE WELL, IT HELPS TO IMPROVE TEACHING EFFICIENCY. ALSO DUE TO ALL THE POSITIVE OUTCOMES OF THE GAMES. STUDENTS LEARN BETTER DURING OTHER CLASSES TOO WITH HIGHER CONCENTRATION AND GOOD MEMORY.
  • Significantly improves school processes
    BECAUSE IT FOSTERS STUDENTS CONCERTRATION STUDENTS SHOW GREAT SUCCESS IN DIFFERENT LESSONS.
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Gözde Güner

Head of the Physchological Consultance Department

Era Kolejleri, Turkey

Used mentalup-brain-teasers for 6 months

Feb 2019

We are so pleased to use mental up. It is efficient, supportive, systematic, well-planned. Exercises are fun, benificial. Platform is user-friendly. Mental Up Representatives are quite helpful and supportive. We really would like to thank you for this service.

Gözde Güner found mentalup-brain-teasers:
  • Significantly improves behaviour or wellbeing
    For instance, Activity related to birds' sounds, increases the concentration and memory of the kids and foster their audial and visual perceptions.
  • Moderately reduces teacher workload
    Firstly, We, as a teacher, have been informed about the outcomes of the activities. It also enables us to track students' progress and offers reliable reports of pupils.
  • Significantly improves teaching efficiency and productivity
    Because most of the games grab students' attention quite well, it helps to improve teaching efficiency. Also due to all the positive outcomes of the games, students learn better during other classes too with higher concentration and good memory.
  • Significantly improves school processes
    Because it fosters students concentration. Students show great success in different lessons.
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Veli Derin

Özel eğitim öğretmeni

Birim Disleksi, Turkey

Used mentalup-brain-teasers for 4 yıl

Feb 2019

Hem ebeveynlerin hem de öğrencinin kullanırken takip edip süreci görebileceği bir sistem olması

Veli Derin found mentalup-brain-teasers:
  • Significantly improves behaviour or wellbeing
    Odaklanma ve verilen görevi tamamlama.
  • Significantly reduces teacher workload
    Hazır durumda olan bir çalışma. Her ortamda sesli görsel ve üç boyutlu olması çok işlevsel
  • Significantly improves teaching efficiency and productivity
    Akıl yürütme ve egzersizler yapılan yeni stratejiler geliştirmeye etkisi var
  • Significantly improves school processes
    Performans sürecini öğrenci bazlı ve yaş grubunda kıyas yapabilirsiniz
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Fidan ADANC

Classroom teacher

Terakki Vakfı Okulları, Turkey

Used mentalup-brain-teasers for I have been using it for 3 months

Feb 2019

I find the application quite successful and give my daughter 10 points for using it with pleasure

Fidan ADANC found mentalup-brain-teasers:
  • Significantly improves behaviour or wellbeing
    improves viewpoint, strengthens memory with questions
  • Significantly reduces teacher workload
    helps teachers to find resources through different questions in studies
  • Significantly improves teaching efficiency and productivity
    learning in different cognitive areas, students who have fun is permanent.
  • Significantly improves school processes
    it is effective because each student will perform different activities appropriate to his / her level.
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Yavuz Samur

Professor

Bahcesehir University, Turkey

Used mentalup-brain-teasers for 3 years

Feb 2019

If your kid is going to play with (tablet) computer, it is the best way of using it for high quality time. It is the safest way of interacting with tablet computer.

Yavuz Samur found mentalup-brain-teasers:
  • Significantly improves behaviour or wellbeing
    For example, my son is playing MentalUp for a long time and I see that he understands what type of games are good for him. He is able to choose quality games for himself by comparing them with MentalUp.
  • Significantly reduces teacher workload
    There are many curriculum integrated activities and practices in MentalUp such as addition, subtraction, multiplication and division. Kids are working on them and increase their math skills. Teachers do not need to work on those skills anymore.
  • Significantly improves teaching efficiency and productivity
    As MentalUp also works on short term memory and recalling strategies, in the classroom kids can learn&understand faster and more efficiently.
  • Does not improve school processes
    There is no direct relation between school processes and MentalUp, it is more for students' mental abilities and wellbeing.
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Ebru Demirkoz

Head of Department of Psychological Counseling and Guidance

Doga Schools, Turkey

Used mentalup-brain-teasers for 3 years and 6 months

Feb 2019

I strongly recommend other teachers and families to use MentalUP regularly.

Ebru Demirkoz found mentalup-brain-teasers:
  • Significantly improves behaviour or wellbeing
    Improvement of learning and thinking skills, especially attention
  • Moderately reduces teacher workload
    Reduces attention courses in school and making easy to track their cognitive development and comparision by age groups.
  • Significantly improves teaching efficiency and productivity
    Students using MentalUP regularly improves their attention and focusing skills. So learning is becoming more efficient at courses for these students.
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Pedagogy

Certified Pedagogical Quality

Certified by Education Alliance Finland, 10/2021

EAF Evaluation is an academically-backed approach to evaluating the pedagogical design of a product. EAF evaluators assess the product using criteria that covers the most essential pedagogical aspects in the learning experience.
Passive
Active
MentalUp has a large variety of games, tasks, and problems to do. They can be approached either through a linear path or topically, which supports different playstyles and freedom. The variety of tasks supports different skill set, and also fine motor skills to be developed.
Rehearse
Construct
MentalUP aims to keep up the user's interest during the progress, and aims to do this by gamified interface and minigames that require constant activity. The progression is shown clearly, the feedback drives the learners forward.
Linear
Non-linear/Creative
All the games can be explored freely. However, the linear learning path offers clear goals. The daily physical exercises give good variation to playing and encourage being active.
Individual
Collaborative
The learner can act and progress autonomously, and the progress depends only on their own action. The aim of the app is to provide a platform where the learner engage voluntarily and self-regulates all learning activities - they keep up regular exercising and do tasks also for fun.

Learning goals

Certified by Education Alliance Finland

The supported learning goals are identified by mapping the product against the selected reference curriculum and soft skills definitions most relevant for the 21st century.

  • Practicing persistent working
  • Learning to face failures and disappointments
  • Practising visual recognition
  • Practicing categorization and classification
  • Recognise and name common 2-D and 3-D shapes, including 2-D shapes [for example, rectangles (including squares), circles and triangles] and 3-D shapes [for example, cuboids (including cubes), pyramids and spheres].
  • Practicing fine motor skills
  • Order and arrange combinations of mathematical objects in patterns and sequences.
  • Practicing memorizing skills
  • Practising to understand visual concepts and shapes and observe their qualities
  • Practicing logical reasoning to understand and interpret information in different forms
  • Practicing decision making
  • Practicing strategic thinking
  • Given a number, identify one more and one less.
  • Practicing time management
  • Developing problem solving skills
  • Use place value and number facts to solve problems.
  • Practicing memorizing skills
  • Practicing letters, alphabets and written language
  • Practising visual recognition
  • Practicing categorization and classification
  • Solve simple problems in a practical context involving addition and subtraction of money of the same unit, including giving change.
  • Find different combinations of coins that equal the same amounts of money.
  • Measure and begin to record capacity and volume.
  • Measure and begin to record mass/weight.
  • Measure and begin to record heights.
  • Measure and begin to record the lengths.
  • Compare, describe and solve practical problems for time [for example, quicker, slower, earlier, later].
  • Compare, describe and solve practical problems for mass/weight [for example, heavy/light, heavier than, lighter than].
  • Compare, describe and solve practical problems for lengths and heights [for example, long/short, longer/shorter, tall/short, double/half].
  • Recognise and know the value of different denominations of coins and notes.
  • Ask and answer simple questions by counting the number of objects in each category and sorting the categories by quantity.
  • Solve one-step problems involving multiplication and division, by calculating the answer using concrete objects, pictorial representations and arrays with the support of the teacher.
  • Recognise and name common 2-D and 3-D shapes, including 2-D shapes [for example, rectangles (including squares), circles and triangles] and 3-D shapes [for example, cuboids (including cubes), pyramids and spheres].
  • Order and arrange combinations of mathematical objects in patterns and sequences.
  • Describe position, direction and movement, including whole, half, quarter and threequarter turns.
  • Practising to understand visual concepts and shapes and observe their qualities
  • Recognise, find and name a quarter as one of four equal parts of an object, shape or quantity.
  • Recognise, find and name a half as one of two equal parts of an object, shape or quantity.
  • Add and subtract numbers using concrete objects, pictorial representations, and mentally, including a two-digit number and ones a two-digit number and tens, two two-digit numbers, adding three one-digit numbers.
  • Understanding and interpreting of matrices and diagrams
  • Solve problems with addition and subtraction using concrete objects and pictorial representations, including those involving numbers, quantities and measures.
  • Solve one-step problems that involve addition and subtraction, using concrete objects and pictorial representations, and missing number problems such as 7 = – 9.
  • Add and subtract one-digit and two-digit numbers to 20, including zero.
  • Represent and use number bonds and related subtraction facts within 20.
  • Practicing fine motor skills
  • Read easily, fluently and with good understanding.
  • Practicing to notice causal connections
  • Developing problem solving skills
  • Learning to find the joy of learning and new challenges
  • Practicing to evaluate one's own learning
  • Practicing to set one's own learning goals
  • Practicing to take responsibility of one's own learning
  • Practicing to find ways of working that are best for oneself
  • Practicing persistent working
  • Learning to notice causal connections
  • Practising visual recognition
  • Practicing to observe spoken and written language
  • Practicing categorization and classification
  • Practicing fine motor skills
  • Practicing memorizing skills
  • Practicing letters, alphabets and written language
  • Learning the basics of spelling
  • Learning to understand and interpret diverse types of texts
  • Practicing strategic thinking
  • Encouraging to build new information and visions
  • Learning to build information on top of previously learned
  • Practicing to notice causal connections
  • Ask and answer simple questions by counting the number of objects in each category and sorting the categories by quantity.
  • Read and write numbers from 1 to 20 in numerals and words.
  • Identify and describe the properties of 2-D shapes, including the number of sides and line symmetry in a vertical line.
  • Recognise and name common 2-D and 3-D shapes, including 2-D shapes [for example, rectangles (including squares), circles and triangles] and 3-D shapes [for example, cuboids (including cubes), pyramids and spheres].
  • Order and arrange combinations of mathematical objects in patterns and sequences.
  • Naming the letters of the alphabet in order.
  • Spelling words containing each of the 40+ phonemes already taught.
  • Form digits 0-9.
  • Form capital letters.
  • Continue to apply phonic knowledge and skills as the route to decode words until automatic decoding has become embedded and reading is fluent.
  • Respond speedily with the correct sound to graphemes (letters or groups of letters) for all 40+ phonemes, including, where applicable, alternative sounds for graphemes.
  • Apply phonic knowledge and skills as the route to decode words.

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Last updated 11th November 2024
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