What is Mangahigh?
Mangahigh is an innovative online platform designed to enhance mathematics and coding skills for students through engaging and interactive games. It combines educational content with game-based learning to make complex subjects more accessible and enjoyable. The platform is suitable for students of various age groups and skill levels, providing a personalized learning experience that adapts to individual needs. By integrating fun and education, Mangahigh aims to foster a love for learning in students.
One of the key aspects of Mangahigh is its wide range of interactive games and activities that cover a broad spectrum of mathematical concepts and coding principles. These games are designed to challenge students while keeping them engaged, making learning both effective and enjoyable. Teachers can track student progress in real-time, allowing for timely interventions and support. Additionally, the platform offers a variety of resources, including lesson plans and quizzes, to complement classroom teaching and reinforce learning.
In schools, Mangahigh is typically implemented as a supplementary tool to enhance traditional teaching methods. Teachers can integrate the platform into their lesson plans, using it to provide additional practice and reinforcement of key concepts. The platform's real-time analytics help educators identify areas where students may need extra help, enabling targeted instruction. Schools often use Mangahigh for homework assignments, in-class activities, and even as part of their assessment strategies to gauge student understanding and progress.
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Mangahigh Reviews
from 2 Verified Reviews
User rating
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Sep 2021
Tommy found Mangahigh:
- Does not save school money“We have to pay for a yearly subscription”
- Does not significantly reduce teacher workload“It's an additional resource so it's added to their workload”
- Does not provide school data“We have our own assessment procedure”
- Slightly improves school processes
- Significantly improves parent engagement“It's great for parents to sit and play with their children. They also gain an insight into their mathematical ability”
Mar 2020
We love it. The children love it. It is used from Year 1 to Year 8 in our school. Not a 10 because some of the games are less interesting and the games have been watered down by pressure from the PC 'brigade': Bidmas Blaster, Pyramid Panic, reducing the fun factor in each game.
David Gee found Mangahigh:
- Moderately improves teaching efficiency and productivity“Prodigi homework reduces marking time. Prodigi homework helps flipped learning and informs lesson planning - meaning pupils can start next lesson at different levels and requiring less or more teacher input. Adaptive algorithm of prodigi and the differentiation inside games stretches the able and consolidates learning in the less able.”
- Significantly reduces teacher workload“Aforementioned homework benefits from prodigy and in lessons, pupils can surprise you by playing games to a level you perhaps wouldn't predict. Pupil interest in some games means they engage in the activity voluntarily”
- Slightly saves school money“Money would not be spent on text books as there are not many fit for purpose so it does not save us much from a financial perspective. More of an affirmation is to say that we a re willing to divert a proportion of the departmental budget to pay for it.”
- Slightly provides school data“It is only used to inform future planning and to assess understanding in individual pupils and groups. Data is not entered into Year group spreadsheets.”
- Slightly improves school processes
- Moderately improves parental engagement“Parents do like the algorithm in prodigi and the hint/solve features. They can work with their child”