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Excavate! Series

Excavate! Series

Excavate! Series

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What is Excavate! Series?

Game series about ancient civilizations teaching history and social studies.

Learn world history in a new way with Excavate!, a multi-game archaeology series built in consultation with social studies teachers. Use archaeological thinking as you excavate and analyze artifacts from ancient civilizations such as Mesopotamia, Rome, Egypt, Greece, Mesoamerica and the Byzantine Empire.

All games in the series include: highly detailed, authentic artifacts including special 3D artifacts that can be manipulated by the player and historically accurate, detailed scenes that bring the excavate sites to life.

The games offer extensive information about the ancient civilization and have supporting teacher materials. The games can be played in browser or purchased for mobile devices. The mobile versions work also off-line.

Age Range5-7, 8-10, 11-13, 14-16
LanguagesEnglish, Spanish
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Excavate! Series Pricing


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One-Off Fee

Excavate! Series pricing starts from £3.49 / one-off

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Pedagogy

Certified Pedagogical Quality

Certified by Education Alliance Finland, 05/2018

EAF Evaluation is an academically-backed approach to evaluating the pedagogical design of a product. EAF evaluators assess the product using criteria that covers the most essential pedagogical aspects in the learning experience.
Passive
Active
The user is challenged to solve tasks using information that is gained through the gameplay. The user is given autonomy to choose between different sites, which promotes student agency.
Rehearse
Construct
The solution starts from the same baseline with all users, but as the excavation sites have different themes, the player can choose the content that interests him/her the most.
Linear
Non-linear/Creative
The content represents high quality, the scope of the product is clear and it’s easy to understand what learning goals can be achieved.
Individual
Collaborative
Students can play the game at home as well as it allows the learner to make all the decisions individually, for example choosing the excavation site that interests him/her the most.

Learning goals

Certified by Education Alliance Finland

The supported learning goals are identified by mapping the product against the selected reference curriculum and soft skills definitions most relevant for the 21st century.

  • Know and understand significant aspects of the history of the wider world: the nature of ancient civilisations
  • Know the expansion and dissolution of empires; characteristic features of past non-European societies; achievements and follies of mankind
  • Study the Ancient Greece – a study of Greek life and achievements and their influence on the western world
  • RH.6-8.7 – Integrate visual information (e.g., in charts, graphs, photographs, videos, or maps) with other information in print and digital texts.
  • RI.6.7 – Integrate information presented in different media or formats (e.g., visually, quantitatively) as well as in words to develop a coherent understanding of a topic or issue.
  • Gain and deploy a historically grounded understanding of abstract terms such as ‘empire’, ‘civilisation’, ‘parliament’ and ‘peasantry’
  • Gain historical perspective by placing their growing knowledge into different context
  • D2.His.3.6-8.Use questions generated about individuals and groups to analyze why they, and the developments they shaped, are seen as historically significant.
  • D2.His.9.3-5. Summarize how different kinds of historical sources are used to explain events in the past.
  • CCRA.R.10 – Read and comprehend complex literary and informational texts independently and proficiently.
  • RH.6-8.4 – Determine the meaning of words and phrases as they are used in a text, including vocabulary specific to domains related to history/social studies.
  • Learning to understand people, surroundings and phenomenons around us
  • Learning about different countries and their characteristics
  • Practicing to notice causal connections
  • Practicing to create questions and make justifiable arguments based on observations
  • Using technological resources for finding and applying information
  • Using technology as a part of explorative process
  • Practicing logical reasoning to understand and interpret information in different forms
  • Learning to acquire, modify and produce information in different forms
  • Understand historical concepts such as continuity and change, cause and consequence, similarity, difference and significance
  • Study the achievements of the earliest civilizations – an overview of where and when the first civilizations appeared
  • Investigate culture and cultural identity
  • Learning about cultural aspects and to respect different cultures

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Last updated 21st November 2024
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