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ClassVR

ClassVR

4.5/5

ClassVR

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What is ClassVR?

ClassVR is everything your school needs to bring virtual reality to the classroom.

A ‘standalone’ Virtual Reality headset complete with a unique student-friendly interface, gesture controls, embedded educational resources and simple-to-use teacher controls. ClassVR is a groundbreaking technology that's designed to help raise engagement & increase knowledge retention for students of all ages.


Educational Impact

build student knowledge
90%
improve attainment
90%
increase student collaboration
87%
CompanyHQ Location: United Kingdom
Founded: 2016
Age Range0-4, 5-7, 8-10, 11-13, 14-16, 17-18, 19+
FeaturesVirtual Reality Augmented Reality Mixed RealityCurriculum Aligned Content Central Headset Management Teacher ControlsTeaching ResourcesWeb Based PortalAll-in-one Vr HeadsetsCreate Your Own Content
LanguagesArabic, Chinese, English, French, German, Italian, Korean, Spanish
AccessibilityModerate features
PoliciesTerms of ServicePrivacy Policy
RequirementsInternet - Low BandwidthInternet - High BandwidthDesktop - MacDesktop - WindowsDesktop - ChromebookMobile - iPhoneMobile - iPadMobile - WindowsMobile - Android
Set Up

The ClassVR Headset and Portal setup are completed remotely by our team of specialists before the devices are shipped to schools. Once they've arrived, you're ready to go!

TrainingIn PersonLive OnlineVideos

We provide all ClassVR users with access to our online CPD course to understand the basics. We also offer a variety of training packages to suit individual schools' needs, making sure every school is ready to begin exploring with virtual reality.

SupportEmailKnowledge BasePhone Support
Home Learning

School must create the account.

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ClassVR Pricing


Pricing Plans

Paid SubscriptionOne-Off Fee

We offer a range of different classroom sets to match the needs of schools. Get in touch via the ClassVR website to speak to our sales team and request a quote.

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ClassVR Reviews

4.5 out of 5

from 15 Verified Reviews

ClassVR has collected 0 reviews in the past 6 months

User rating

Excellent
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Great
1
Average
1
Poor
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Bad
1

Country

ClassVR
Amista Nielson

Quantitative Science Teacher

Armadale Senior High School, Australia

Used ClassVR weekly for 1-2 years

Feb 2023

ClassVR has many learning experiences and accommodates independent creations. Students have the freedom to try, make mistakes and succeed. The fact that it is all done in a safe, educational environment at the direction of the teacher makes it the best platform available.

Amista Nielson found ClassVR:
  • Significantly increases student collaboration
    Students are able to overcome personal biases by working with others outside their peer groups and getting new perspectives on different cultures when using the ClassVR for human studies.
  • Significantly improves attainment
    When students are able to interact with the world around them, they are more likely to retain the information than just writing answers down from a book or notes. Immersive experiences are much better and hold their attention
  • Significantly builds student knowledge
    VR allows students to make mistakes and correct themselves while getting instant feedback. It is a nonjudgmental environment which is essential for allowing students who don’t want to take the risk to give it a go.
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Marios

Owner

Oikonomidis Language Schools, Greece

Used ClassVR weekly for 3-4 years

Jan 2023

Marios found ClassVR:
  • Significantly increases student collaboration
  • Significantly improves attainment
  • Significantly builds student knowledge
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Dr. James G. Murray, Jr.

Principal

William Rowen School, United States of America

Used ClassVR weekly for 7–12 months

Dec 2022

We believe our school is the first elementary school in the world to introduce young learners to quantum physics. ClassVR enables us to use the power of virtual reality to help students make meaning of complex subject matter.

Dr. James G. Murray, Jr. found ClassVR:
  • Significantly increases student collaboration
    Students are working in teams to understand how photosynthesis works.
  • Significantly improves attainment
    Using the VR simulation of The Gingerbread man, young students are better able to answer questions about key details and retell stories using key details.
  • Significantly builds student knowledge
    Using the VR simulation Photosynthesis, students are learning how to map the process of photosynthesis and exploring how, exactly, do plants absorb photons.
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Daniel Swift

Year 6 teacher & Blended Learning Lead

Used ClassVR monthly for 1-2 years

Nov 2022

They are an excellent tool when used to accentuate the learning done in other areas of the curriculum

Daniel Swift found ClassVR:
  • Moderately increases student collaboration
    One person describing what they can see to another
  • Moderately improves attainment
    Children can visualise elements they have been taught about, bringing the learning to life
  • Moderately builds student knowledge
    You can expose children to things they wouldn't normally experience
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Dave Waters

Website Manager and Podcast Producer

Used ClassVR monthly for 3-4 years

Nov 2022

We think more schools and children should benefit from ClassVR and have featured the headsets and your company on our national podcast.

Dave Waters found ClassVR:
  • Significantly increases student collaboration
    It is part of our EdTech bus so we use it for history, geography & science learning on the bus.
  • Significantly improves attainment
    We even had the DfE visit our bus and classroom to see ClassVR in use with children and they asked children about what they can see via their headsets.
  • Significantly builds student knowledge
    It also helps with phonics and literacy
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Danny Cain

I.T Technician

Katherine Warington School, United Kingdom of Great Britain and Northern Ireland

Used ClassVR weekly for 3-4 years

Oct 2022

KWS has been using the Avantis LMS class VR portal subscription and I would like to praise this learning solution for Teachers and Technicians like myself that are trying to persuade teachers to use the headsets for their lessons. This is because it provides hundreds or resources for different subjects which is amazing and useful for planning lessons. We haven't used the Avantis World yet but will be looking into how we can implement this in the future for the school.

Danny Cain found ClassVR:
  • Significantly increases student collaboration
    Students are really engaged with the lesson when they are asked questions in the lesson. They engage very well in the interactive videos and feel really immersed in the virtual world. This has helped them with answering their questions in their tests and helps solidify this learning for revision later on.
  • Significantly improves attainment
    Many students are achieving higher ability by using the headsets in the lessons and many have made progress to make an improvement to their ability and understanding of the work set.
  • Significantly builds student knowledge
    Because of the 3D videos and images this helps the students understand a 360 environment and get to see everything in more detail compared to a normal google picture or a YouTube video.
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Bob Baldie

Principal Teacher Technical Subjects

Forfar Community Campus, Scotland

Used ClassVR monthly for 1-2 years

Oct 2022

Nothing is ever 10 and had a small problem with the wifi - but not Class Vr’s making. It now works flawlessly in my class room.

Bob Baldie found ClassVR:
  • Moderately increases student collaboration
    Pupils can work in pairs sharing resources and talking about their experience in a “think pair share exercise”. In general in they loosen classes to discuss a shared focussed experience
  • Significantly improves attainment
    It increases formative assessment significantly around higher Order skills where pupils are able to analyse and evaluate problems/ situations as they have a greater understanding by immersing themselves in it. Eg plastics in the ocean topic
  • Moderately builds student knowledge
    Pupils are noticeably more engaged in the topic and their recall is significantly better because of the immersiveness of the experience.
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Mark Savery

Head of eLearning

Emmanuel College, Australia

Used ClassVR weekly for 3-4 years

Oct 2022

We have had a lot of success using the headsets. It is easy for teachers and students to use. The support from ClassVR if needed, is excellent.

Mark Savery found ClassVR:
  • Significantly increases student collaboration
    Student discussion, particularly after having viewed video and image content together, can be much richer. It allows them to experience things up close (like swimming with sharks and seeing the fluidity of their movement etc) that they wouldn't have otherwise been able to see . Their discussions after these experiences are exciting to see unravel.
  • Significantly improves attainment
    ClassVR can help students that are reluctant learners or that may struggle in a written test, but can view and then describe what they are seeing. We witnessed a student who was largely non-verbal in class, but when viewing content through ClassVR came alive and couldn't stop talking about what he saw.
  • Significantly builds student knowledge
    ClassVR can bring a depth and richness to an experience as it can bring their knowledge to life - rather than looking at still images. For example - being able to see a cross section of a volcano, being able to watch a volcanic eruption as if you were standing there and seeing the different stages etc.
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Walberto Alexis Flores Fuentes

Educational Technology Coordinator

Highlands International School San Salvador, El Salvador

Used ClassVR monthly for 1-2 years

Oct 2022

Its a really good learning experience by their content and the way it present

Walberto Alexis Flores Fuentes found ClassVR:
  • Moderately increases student collaboration
    Talk about their experiences
  • Significantly improves attainment
    They get engagement about what they see and heard in each world
  • Moderately builds student knowledge
    Because they learn about different topics
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David

Deputy Head

Surbiton High Girls' Preparatory School, United Kingdom of Great Britain and Northern Ireland

Used ClassVR occasionally for 1-2 years

Oct 2022

It would be better if the product was a little more 'pick up and go', especially for staff who are less au fait with using tech.

David found ClassVR:
  • Slightly increases student collaboration
    Class VR increases pupil engagement and allows things to appear more tangible, so therefore the level of their conversations increases.
  • Slightly improves attainment
    We have no data on this
  • Moderately builds student knowledge
    laces 'visited' or things seen appear more real. More of the senses are used (e.g. sound) and so more information can be taken in. VR is a more immersive experience.
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Simon Luxford-Moore

Head of eLearning

ESMS Junior School, United Kingdom of Great Britain and Northern Ireland

Used ClassVR weekly for 5 years+

Sep 2022

As a teacher, it is the easiest and most cost effective platform on the market and, most importantly, teachers can create their own content and design specific experiences for their range of learners. The ClassVR team are also personable, reactive and keen to involve teachers in the design and implementation of new resources.

Simon Luxford-Moore found ClassVR:
  • Significantly increases student collaboration
    Paired work to develop descriptive and emotional language. Sharing of CoSpaces and ThingLink materials via ClassVR headsets.
  • Significantly improves attainment
    The technology allows for immersive, experiential learning which gives children opportunities to learn in a preferred dynamic and learning style. Improving understanding and engagement reflects in better attainment.
  • Significantly builds student knowledge
    21CLD advocates Knowledge Construction and using VR allow children to take learned facts and use them to create new evidence of skills being transferred.
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Paul

Head teacher

Our Lady & St ose of Lima, England

Used ClassVR weekly for 4-6 months

Feb 2022

Considering ClassVR was sold to us as an “educational” resource, rather than other VR systems that are more entertainment based, or just general knowledge, we are struggling to match content to the objectives of our curriculum.. The issue we have is that there are not enough resources specifically for the English Primary National Curriculum. I doubt the creators of the content have even looked at the UK’s Primary National Curriculum. I’m sure they get a lot more use out of ClassVR in America.

Paul found ClassVR:
  • Slightly increases student collaboration
    The children in Year 6 using the trench VR from WW1 enabled to talk about what they had learned and get more of a feeling for what it must have been like for the soldiers. The volcano AR (and other mountains) helped the children discuss mountains more easily.
  • Slightly improves attainment
    Not yet!
  • Moderately builds student knowledge
    We are a knowledge based curriculum school. Being able to see certain aspects of what they are learning helps the children to retain knowledge better than they may have.
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Brad

STREAM Teacher

Timothy Christian, United States

Used ClassVR occasionally for 4-6 months

Feb 2022

The goggles don't always connect and I think there are better options out there.

Brad found ClassVR:
  • Moderately increases student collaboration
    When our goggles work, it opens new learning opportunities. The problem is, usually a few of ours don't work.
  • Moderately improves attainment
    It opens new doors
  • Moderately builds student knowledge
    It brings a new view to the things that they are learning about
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Simon

Head of eLearning

Erskine Stewart's Melville Schools, Scotland

Used ClassVR weekly for 3-4 years

Aug 2021

The resources can be personalised and created to suit individuals, therefore they enhance teaching and learning. Other products are pre-created and are often used to direct learning which should never be the case. Teachers teach and use resources to facilitate that knowledge and understanding to their pupils, they should not be led by resources.

Simon found ClassVR:
  • Significantly increases student collaboration
    Empathy through immersive experiences. Emotional connections with subjects. Access and equality to learning and (virtual) school visits. Aids transition and experiences for neuro-diverse learners.
  • Significantly improves attainment
    We have seen our youngest writers using greater descriptive and emotional vocabulary in their writing, which has been inspired with VR content. It helps learners to absorb and retain information through the variety of media.
  • Significantly builds student knowledge
    Same as prior answer.
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Mark Savery

Head of eLearning (P-12)

Emmanuel College, Australia

Used ClassVR weekly for 3-4 years

Aug 2021

We have had a great experience with ClassVR over the past 4 years. Their devices are easy to transport and utilise in the classroom the teacher portal is easy to navigate and their resources provide hundreds of educational experiences ready to easily access. It's designed to allow staff and students to virtually explore all aspects of the curriculum in an interactive and engaging experience. As a Head of eLearning, if it's easy for our staff and students, then it will be well used, and that's certainly been our experience.

Mark Savery found ClassVR:
  • Significantly increases student collaboration
    ClassVR is a great tool for collaboration. Aside from being able to view rich 360 images and video content that can direct valuable discussion, ClassVR is setup for students working indivudually or as a group, to easily be able to create their own content that they can upload to the headsets, then share with their classmates.
  • Significantly improves attainment
    We have found that students being able to interact with an immersive learning experience brings a greater engagement and a greater excitement for learning. We have had students who can be disengaged in class, but who come to life in their learning engaging with the VR headsets.
  • Significantly builds student knowledge
    For a writing stimulus, students may have previously viewed an image of a shark in water. Through a VR experience they can watch an immersive video of a shark, seeing it up close, observing how it moves and navigates its habitat. There can be a much greater richness through an interactive VR experience. It’s great for our students to have the freedom to explore these different environments, while also as a teacher, being in control, able to direct where our students are looking (on the 360 images or videos) and engage with points of interest or objects throughout the lesson.
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Last updated 14th December 2024
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