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Classtime

Classtime

Classtime

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What is Classtime?

A flexible online exam solution that allows large and small schools and businesses to create formative and summative assessments using nine different question types, a large public library, time limits, advanced scheduling, analytics, instant, data-based feedback, real-time grading, and anti-cheating features.


Recommended Usage

We recommend to use Classtime multiple times a week with every class the teacher is teaching

Age Range5-7, 8-10, 11-13, 14-16, 17-18
PoliciesTerms of ServicePrivacy Policy
Requirements

Student and teachers need internet connected devices. While not every student needs a device, we would still recommended it

Training

10min intro video - see link: https://youtu.be/99CKSnJPtog

SupportTelephoneOnlineIn-person
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Classtime Pricing


Pricing Plans

Free VersionFree TrialMonthly SubscriptionAnnual Subscription

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Pedagogy

Certified Pedagogical Quality

Certified by Education Alliance Finland, 03/2020

EAF Evaluation is an academically-backed approach to evaluating the pedagogical design of a product. EAF evaluators assess the product using criteria that covers the most essential pedagogical aspects in the learning experience.
Passive
Active
Classtime offers interactions that give the teacher a freedom to design several options on how to learn. This way Classtime adapts to teachers' activities and needs. In order to progress the user is required to acquire and use new information. The different types of questions and settings allow the user to control the amount of engagement the pupils have to give to achieve the goals.
Rehearse
Construct
When used efficiently, Classtime features allow quite constructive learning experience, where the prior skills or knowledge needs to be used in conjunction with new. There are several ways for adding content and several interaction options, so the teacher can create tasks where the students can apply the knowledge they get. Rating one’s learning experience is a good reflection moment.
Linear
Non-linear/Creative
The answer-table on the teacher-screen is good enough for comparing the student's answers and their progress. The downloadable results are good, if you want them archived or printed out. The lesson progress can be scheduled accurately, and each session can be designed to have a clear start and finish. The solution provides accurately predictable learning outcomes: If the user thinks through his lesson and his questions, the outcome of the learners is highly predictable.
Individual
Collaborative
When playing individually, the user's progress depends only on the user's own action. The collaborative challenges also make the learners work together and compete against other users, and they are a fun way of creating a challenge. When playing individually, the user can act and progress autonomously and set their personal learning targets.

Learning goals

Certified by Education Alliance Finland

The supported learning goals are identified by mapping the product against the selected reference curriculum and soft skills definitions most relevant for the 21st century.

  • Practicing persistent working
  • Learning to plan and design own written content and textual representations
  • Learning the basics of spelling
  • Practicing keyboard skills and touch typing
  • Practicing to notice links between subjects learned
  • Familiarizing with the influences of media and understanding its affordances
  • Learning to view and consider media and advertising critically
  • Learning about different languages
  • Getting familiar with different cultures
  • Learning to face respectfully people and follow the good manners
  • Practicing to set one's own learning goals
  • Connecting subjects learned at school to skills needed at working life
  • Learning consumer knowledge and smart economics
  • Learning to use foreign language in work context
  • Practicing to take responsibility of one's own learning
  • Learning to understand the meaning of rules, contracts and trust
  • Practicing to use foreign language as a communication tool
  • Building common knowledge of technological solutions and their meaning in everyday life
  • Practicing to take care of one's own wellbeing and health
  • Supporting the growth of environmental awareness
  • Practicing to notice causal connections
  • Learning about different countries and their characteristics
  • Learning about cultural aspects and to respect different cultures
  • Practicing to find, evaluate and share information
  • kennen allgemeine und fachspezifische Lernstrategien und können sie nutzen.
  • Practicing to take responsibility of one's own learning
  • können übertragene Arbeiten sorgfältig, zuverlässig und pünktlich erledigen.
  • können eigenverantwortlich Hausaufgaben erledigen und sich auf Lernkontrollen vorbereiten.
  • können sich auf eine Aufgabe konzentrieren und ausdauernd und diszipliniert daran arbeiten.
  • können aus Selbst- und Fremdeinschätzungen gewonnene Schlüsse umsetzen.
  • können eigene Einschätzungen und Beurteilungen mit solchen von aussen vergleichen und Schlüsse ziehen (Selbst- und Fremdeinschätzung).
  • können auf Lernwege zurückschauen, diese beschreiben und beurteilen.
  • können Fehler analysieren und über alternative Lösungen nachdenken.
  • können Informationen vergleichen und Zusammenhänge herstellen (vernetztes Denken).
  • können bekannte Muster hinter der Aufgabe/dem Problem erkennen und daraus einen Lösungsweg ableiten.
  • können einschätzen, wie schwer oder leicht ihnen die Aufgaben/Problemlösungen fallen werden.
  • können Lern- und Arbeitsprozesse durchführen, dokumentieren und reflektieren.
  • Using technology as a part of explorative process
  • Using technology for interaction and collaboration (also internationally)
  • Using technology for interaction and collaboration
  • Using technological resources for finding and applying information
  • Using technology as a part of explorative and creative process
  • Practicing keyboard skills and touch typing
  • Practicing to use information independently and interactively
  • Learning to acquire, modify and produce information in different forms
  • Using technology as a part of explorative and creative process
  • Enabling the growth of positive self-image
  • Learning decision-making, influencing and accountability
  • Encouraging to build new information and visions
  • Encouraging to build new information and visions
  • Learning to build information on top of previously learned
  • Learning to face failures and disappointments
  • können sich auf eine Aufgabe konzentrieren und ausdauernd und diszipliniert daran arbeiten.
  • können Herausforderungen annehmen und konstruktiv damit umgehen.
  • können Stärken und Schwächen ihres Lern- und Sozialverhaltens einschätzen.
  • können Argumente abwägen und einen eigenen Standpunkt einnehmen.
  • können bekannte Muster hinter der Aufgabe/dem Problem erkennen und daraus einen Lösungsweg ableiten.
  • Learning to find the joy of learning and new challenges

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Last updated 16th December 2024
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