Campus-XR is a powerful learning platform that combines Virtual Reality and Artificial Intelligence, uniquely designed by educators for education. The curriculum-aligned platform offers immersive environments that users interact with, providing experiences that would be impossible to replicate in traditional classroom settings. Meta have positioned Campus-XR as the front runner in the VR education space.
The key capabilities of Campus-XR include accessibility via both virtual reality headsets and standard web browsers, ensuring flexibility in implementation and ease of use for teachers. The platform features AI tutors and resources that students can interact with, all designed in accordance with digital safeguarding principles.
Implementation in schools typically begins with educators booking a free demonstration to understand the platform's capabilities and relevance to their curriculum needs. Campus-XR will provide training and very much so hold the hand of schools to ensure smooth integration. The platform has a teacher portal login system, ensuring a structured approach to managing student access and progress tracking.
Campus-XR is meant to be used as a supportive tool that enhances teaching and learning rather than replacing traditional methods, empowering educators to leverage modern technology in relevant and engaging ways that get the most out of every student.
Company
Business Name: Campus-XR HQ Location: United Kingdom Founded: 2025
Age Range
5-7, 8-10, 11-13, 14-16, 17-18
Features
Virtual Reality And Ai Combined Learning PlatformCurriculum Aligned Ai Characters And ResourcesVirtual Locations For Subject-specific TopicsAccessible Via Vr Or Web BrowserTeacher PortalIntegrates With School LmsField Trips360 VideosScience ExperimentsSoft SkillsDebating PractiseCommunication SkillsLeadership SkillsHistoryHistorical FiguresGamified AssessmentsQuizzesLesson PlansQuiz GeneratorAi Image Ai TutorsAi ConversationsAi Ai ModelIndependent StudyData CollectionStudent DataStudent TrackingContent GenerationScience LabDigital AvatarCv PracticeVocational SupportExperience DaysCurriculum AlignedGdpr Compliant Kcsie CompliantDigital Safeguarding CompliantLearning LoopBuilt By Teachers
One hour online training session. Followed by two hours of internal preparation.
Training
In PersonLive OnlineWebinars
We will provide training either virtually or in-person, depending on the reqeust of the client. In-person is often more effective, but the most important thing is to have 2 or 3 'champions' within the school who are happy to take the lead in ensuring colleagues will put in relevant effort in subsequent internal training.
Support
EmailFAQs/ForumKnowledge BasePhone Support
One to one technical support.
We are only an email or phone call away. We pride ourselves on getting our clients' issue sorted within the hour.
Home Learning
Parent Access
Teacher must create the account.
AI
AI usage
This product uses AI.
Last updated by Campus-XR 16/04/2026
AI-powered features
Curriculum-Aligned AI Tutoring
Age-Adaptive AI Learning Responses
AI-Generated Lesson Plans
AI-Generated Knowledge Quizzes and Assessments
AI-Generated 3D Educational Models
AI-Generated 360° Immersive Learning Environments
Guard-railed AI Prompt System
Curriculum-Restricted AI Responses
Age-Appropriate Language Filtering
AI Refusal of Inappropriate Queries
Technology type
Natural Language Processing
Technology used to understand or generate human language (e.g. chatbots, language analysis, speech-to-text)
Machine Learning
Algorithms that learn from data to make predictions or decisions (e.g. adaptive learning, automated feedback)
Generative AI
AI that creates new content such as text, images, or video (e.g. AI-generated quizzes, lesson plans, dialogue simulations)
Computer Vision
AI that interprets visual information from images or video (e.g. scanning student work, facial recognition, object tracking)
Robotics
AI embedded in physical systems (e.g. programmable learning bots, interactive classroom robots)
High-risk use settings
Learner Evaluation
Used to assess student performance or outcomes (e.g. grading, test scoring, proctoring, adaptive progression, academic placement)
Behavioural Monitoring or Detection
Used to analyse behaviour, emotions, or cognitive states (e.g. engagement tracking, emotion detection)
Access Determination
Used to make decisions about access to, or admission into, an educational programme (e.g. automated admissions systems)
Campus-XR Pricing
Pricing Plans
Paid Subscription
Campus-XR pricing starts from £480 / year
We offer a per-headset model. When a school purchases software one one headset, that is fully accessible to the whole platform, as well as to all students. We'd suggest getting more than one though..!
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